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Endless Meadows

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Devlog

  • A More Lived-In Meadow
    September 19, 2026 by Joinbu
    This update gives the meadow a richer, more natural look. Grass now grows in varied clumps, while gravel paths have scattered stones, softened edges, and faint wagon tracks. Rivers and ponds have rece... Continue reading
  • River Crossings and Easier Village Visits
    September 13, 2026 by Joinbu
    The meadow has a new river running below the village, with three wooden bridges to help you guide the flock between the upper and lower pastures. The main road now crosses the river on a bridge, with... Continue reading
  • A small meadow update: anonymous play insights
    September 12, 2026 by Joinbu
    I’ve added a lightweight, anonymous telemetry system to Endless Meadows so I can better understand how the game feels in real play. When you start a game, it now records broad gameplay moments such... Continue reading
  • Keyboard Controls Focus Fix
    September 12, 2026 by Joinbu
    Fixed an issue affecting the itch.io version where keyboard controls could stop working after clicking outside the game frame. Clicking back into the meadow now restores focus properly, so movement ke... Continue reading
  • The meadow is open — first test version
    September 12, 2026 by Joinbu
    The first test version of **Endless Meadows** is ready to try! This little shepherding game starts with a simple idea: a flock of sheep, a patch of grass, and the pleasure of guiding them from one pas... Continue reading
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Updated 18 hours ago